// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [//fireBullet atPlayer min max]

0 startAttacking

0 summon carrierInsect left -70 1
0 summon carrierInsect right -70 1

0 waitNumEnemiesAlive 1

200 create bonusBlueVampireLeader right -30 bonusLoop2 130 X X X
10 create bonusBlueVampire right -30 bonusLoop2 130 X X X
0 repeat -1 times 13


// ---------------------------------------

0 waitNumEnemiesAlive 0
//100 summon carrierInsect left -70 1
//0 summon carrierInsect right -70 1
//0 waitNumEnemiesAlive 1

200 create bonusTealCrestLeader 50 top bonusLoop1 invert 200 X X X
10 create bonusPurpleCrest 50 top bonusLoop1 invert 200 X X X
0 repeat -1 times 13

// ---------------------------------------

0 waitNumEnemiesAlive 0
//100 summon carrierInsect left -70 1
//0 summon carrierInsect right -70 1
//0 waitNumEnemiesAlive 1

200 create bonusPurpleCrestLeader 50 top bonusLoop3 invert 200 X X X
10 create bonusTealCrest 50 top bonusLoop3 invert 200 X X X
0 repeat -1 times 13

